Terminal: Nonsense

August Update - Hiatus over

Hello, honored Thanes.

My hiatus with Rulers is over. It might take me a bit of time to get back up to speed, as always I promise monthly updates on what I have or have not worked on, but not monthly updates to Rulers itself.

I haven't been idle this whole time either. I had a lot of fun working on other game projects during my hiatus. I find working on multiple projects allows me to practice different skills which unblocks different problems in other projects, which allows me to keep chasing that dopamine.

What gone done

What got worked on

Well what if I did it better this time and put it in space!

Outlaws over Orion is a heavy tactical RPG of space pirates flying their starfighters on missions of fortune beyond our asteroid belt. I have been having a ton of fun building this. It is mostly Crimson Skies underneath with some ideas from Lancer and Captain Sonar. I really need to take some time to playtest it because I am not certain the underlying resolution mechanic is going to hold up. But I have several classes of starfighter designed and a multitude of weapons already.

I learned a lot more about graphic design in this period. I had skill before, but something really started to click for me where it felt easy to open up Affinity V2 after a long tiring day, and just start making stuff. It was fun and relaxing. I now have a lot more confidence in designing character sheets too, after working on the Outlaws over Orion sheet from initial sketch to finished design over a little longer than a month.

There you have it, that was my hiatus!

I hope it encourages you to try doing a different kind of task for a different kind of project, and see what you learn along the way!

And go check out Witch Bolt, we have more lore nuggets coming.